• 1 Post
  • 104 Comments
Joined 2 years ago
cake
Cake day: August 2nd, 2023

help-circle









  • Oh, definitely. Warframe’s movement mechanics are second to none and the combat is sublime, albeit unbalanced as hell (though in the player’s favor at least). It went from a good game to one of the all-time greats once they added the narrative alongside handcrafted missions.

    I think another cause of early Warframe burnout is needing to unlock the starchart. Its mostly linear design forces you to play several of each mission type to progress, including ones the majority of the playerbase hates. And before we got open world hubs like Cetus and Orb Vallis with activities like spear fishing, hunting and racing, there wasn’t much you could do to unwind within the game when you got bored of missions.


  • I think the main reason The Second Dream hit so hard was because the game was so flat and plotless up until that point. Like, it’s a great story and all, but the “twist” would have been guessed within moments of starting it if players expected there to be any plot beyond the scraps of lore they’d been given thus far.

    Though kudos to the devs for making that flatness part of the plot, as you’re basically just a machine going through the motions until you “awaken”. Still sucks from a gameplay perspective, of course.










  • The problem is how few games make playing as a necromancer villain viable or even fun. Playing as a villain is usually just being a dick for absolutely no benefit, and almost no game lets you play a proper necromancer creating an army of the dead.

    The Pathfinder CRPGs (especially Wrath of the Righteous) are the only ones I can think of off the top of my head to do it right. You can turn the entire country into an undead hellscape, and even turn the good advisors into undead to ensure their loyalty rather than missing out on a bunch of content.