Some interesting analysis from Mat Piscatella about the state of the industry.

  • Exclusives aren’t driving console purchases anymore, as evidenced by Forza Horizon 5 most of all.
  • Nintendo would likely benefit from this too, but they’re unlikely to do so anytime soon.
  • It’s too early to predict any sort of success for Switch 2, as the numbers they’re seeing right now may be little more than the supply being great enough to reach their biggest fans.
  • Overall demand for gaming hasn’t gone down and has stabilized. Those dollars won’t be distributed evenly, but the enthusiasts are showing up.

EDIT: And now Sony has a job listing for someone to head an initiative to bring more games to other platforms, including Xbox and Nintendo.

  • Aielman15@lemmy.world
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    10 days ago

    Imagine saying that one of (if not the most, we’ll see how it goes) successful consoles of all time should follow Microsoft’s example when it comes to administering their consoles and exclusives.

    Like, wow. I despise Nintendo and everything they stand for, but this is just delusional on so many levels.

  • TwinTitans@lemmy.world
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    10 days ago

    How many people are buying a switch BECAUSE of Nintendo’s exclusives? I would speculate damn near all of them.

    Exclusives absolutely do drives sales and give the hardware a reason to exist. Nintendo figured this out ages ago.

    Any logic about how the industry works based off things Microsoft does is…poor.

    • ryathal@sh.itjust.works
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      10 days ago

      How many people buy Nintendo for exclusives isn’t super relevant. The important questions are how many more games would they sell if they were multi-platform, and how many fewer consoles they would sell if their games were available elsewhere. They would very likely sell substantially more games, but also likely see a significant reduction in console sales. This would still likely be a win as the games are far higher margin than the consoles.

      • tyler@programming.dev
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        9 days ago

        Nintendo’s exclusives likely wouldn’t work as well on other consoles or would show significant bugs or problems. Their games are purpose built for their hardware.

        • ryathal@sh.itjust.works
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          9 days ago

          There’s a few titles that have relied on gimmicks that would be difficult or impossible to do on other systems. It would be a temporary learning curve to get games able to support multiple platforms, but everyone else has already done it and Nintendo consoles have been the least powerful systems so it should be easier.

          • tyler@programming.dev
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            9 days ago

            I’m not talking about being able to run on those other hardware. I’m talking about Nintendo devs literally being able to write code for that other hardware. You expand to numerous platforms you get more bugs. You need more devs. You need devs that know more platforms. It has nothing to do with Nintendo gimmicks. It has to do with building for more platforms just by default being more buggy (which is exactly what happens).

            • ryathal@sh.itjust.works
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              9 days ago

              Cross platform games aren’t a buggy mess, everyone else has figured it out. Nintendo could do it as well.

              • Zykino@programming.dev
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                8 days ago

                All those cross platform games are basically re-downloaded as day-1 pstch. And how much times after that do they receive updete to fix them? A year or even more if I remember Cyberpunk.

  • absquatulate@lemmy.world
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    10 days ago

    As a PC player I wholeheartedly welcome the demise of exclusives, but are the strategies toward them really changing? Near as I can tell it’s only microsoft that’s pivoting, and that’s probably because they have to. Sony is sticking to their strategy of the past few years of delayed PC releases, and nintendo does what nintendo does - keeps everything in-house and sues everyone.

    • paultimate14@lemmy.world
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      10 days ago

      This may just be me, but I see delayed exclusives as basically being equivalent to multiplatform releases. Especially for single-player games.