cross-posted from: https://lemmy.world/post/40224994
I just found out that Embark used genAI to replace recalling it’s voice actors. And I am devastated. It was my GOTY and now I’m boycotting it. To the point that I decided to be vocal about it.
I don’t want any AI (not talking about machine learning for the way the Arcs move, I’m talking about the voice actors being replaced) in the work of art that I think are the video games I play.
To game developers: Stop using AI in your video games!
Je viens de découvrir que Embark a utilisé de l’IA générative pour remplacer ses acteurs. Et franchement je suis tellement déçu. C’était clairement mon GOTY, et maintenant je me retrouve à boycotter tout ça, au point de carrément en faire des posts pour toucher le plus de monde possible.
Je ne veux aucune IA (et attention, je ne parle pas du machine learning utilisé pour les déplacements des Arcs) dans les oeuvres d’art que je consomme.
Aux développeurs: Arrêtez d’utiliser de l’IA dans les jeux vidéos !


Might be cruel to say it, but that’s called “progress”. The world needs to continue to evolve - latching to old jobs seems silly. We got rid off of blacksmiths because we don’t have the need anymore. Europe once had a huge horse stable industry spanning the entirety of central and western europe. We don’t have that anymore either, because we now have cars. We also don’t have any telegraph operators or switchboard operators (necessary for long distance communication back then), elevator operators or laundry washwomen - these jobs have all been made obsolete by technical advancements.
I think quite the opposite - it’s the long-sighted better option. Progress is never good for those negatively affected in the short term, but we can’t keep jobs around that aren’t really necessary anymore just for the sake of those people having a job.
And in this particular case, there’s not even any loss involved. They used their voice to train an AI, it was explicity part of the contract and they got paid for it. I honestly do not see the problem.