Some of you might remember when a 3mb flash animation could pack in some 5 minutes of animation, with the more advanced ones even having chapter/scene selectors, which could also include clickable easter eggs and other kinds of interactions during the scenes.
learn to read. where did I say I was a flash developer, let alone a great one?
I’ll tell you what I did say: I said I was an (amateur) flash animator starting in middleschool, and I was a developer (not flash) by the time flash was dying (which IMO is the early to mid 10s).
fucking figure out what your argument even is.
I keep saying “it was difficult for people back then to find alternatives that let them express their art as easily, and thats why it died”
You keep talking about how easy it is now which is completely irrelevant. like your whole aside about roblox.
then you keep dragging on textbook dates and stats, which tell you what happened, but not why.
easier to use for what?
For shits and giggles I decided to check out a tutorial on making 2D cutscenes in unity. and one on how to use unity Animator. and another for how to make cutscenes.
and you’re laughably wrong. And I didn’t even use a modern version of flash, I used Macromedia FlashMX from 2002.
you seem to have a gross misunderstanding about what animation outside of video games involves, especially as an amateur. if you want to argue that its easier now to make animation than it is back in 2015, I’ll agree.
if you want to argue that unity is now easier to make games than flash was back in 2015, I’ll agree. If you want to argue that unity in 2015 was easier to make games than flash was in 2015, IDK what unity was like in 2015 but it wouldn’t surprise me.
but for you to say that prior to ~2015 it was easier to make 2D animation using unity or javascript+canvas/SVG than it was to make 2D animation in flash, then that is just crazy. its just ignorant.
If you disagree, show me a unity/canvas animation tutorial that involves more than simple translation of a few pre-made sprites. Ideally one at least 10 years old, but I’d even accept a modern one.
This is what you said a bit above.
This is what you are saying now:
These two statements contradict. Were you an adult at the time or in middle school?
If you say you weren’t a flash developer, then why include that statement above, except to give yourself an air of fake authority as you did in the whole rest of the comment above where you tried to tell me that you are a great big adult, super old, and I am a child.
If you became an adult in the mid 10s, then you are younger than me, kiddo.
There were plenty of tools to make 2D animation even before 2012. You just know your one single little tool and that’s all you know. Congratulations.
Heck, yes, even HTML+JS was for making 2D animations in 2010, because that was what I did back then. It was super easy, and as long as you didn’t target IE with Vanilla JS, it was really really easy.
Also:
So how much time is between “mid 10s” and 2015?