I love the story, the characters, the combat, and the puzzles! The combat is multi-faceted, difficult and rewarding.
Two complaints I have are navigating through certain areas is a chore (you basically have to memorize the ‘puzzle-like’ pathways to get to some places), and sometimes I felt the dungeons were too puzzle-heavy. Just room after room of very difficult timing puzzles. Thankfully there are accessibility options to make those easier!
P.S. Radical Fish Games just released a demo for their new game: Alabaster Dawn.
Hehe yeah, unfortunately the things you didn’t like are also on the pro side of my pro/con list.
I like that you basically have a good reason to practice all the zones until they feel like tony hawk levels, you know all the lines and how to trick across all the gaps, hehe.
Stringing one combat across every enemy in the zone, getting that multiplier way up. Nothing to really spend the money on, but still fun to do.
I love the story, the characters, the combat, and the puzzles! The combat is multi-faceted, difficult and rewarding.
Two complaints I have are navigating through certain areas is a chore (you basically have to memorize the ‘puzzle-like’ pathways to get to some places), and sometimes I felt the dungeons were too puzzle-heavy. Just room after room of very difficult timing puzzles. Thankfully there are accessibility options to make those easier!
P.S. Radical Fish Games just released a demo for their new game: Alabaster Dawn.
Hehe yeah, unfortunately the things you didn’t like are also on the pro side of my pro/con list.
I like that you basically have a good reason to practice all the zones until they feel like tony hawk levels, you know all the lines and how to trick across all the gaps, hehe.
Stringing one combat across every enemy in the zone, getting that multiplier way up. Nothing to really spend the money on, but still fun to do.