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Joined 2 years ago
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Cake day: June 18th, 2023

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    1. RimWorld - I don’t think I’ve ever seen a game care so much about making the player feel like part of the story; just all around amazing. Damn near everything is configurable and for anything that isn’t the modding community probably has a fix for (and then some).
    2. Terraria - Certainly has its quirks and annoyances, but I like that it has sandbox elements to be creative and do whatever, but also always feels like the game has an objective to work towards. I’ve probably played though at least half a dozen times between solo runs and multiplayer games with friends/ family and I just keep coming back to it.
    3. Stardew valley - it’s just cozy with a slight hit of nostalgia. I have childhood memories of staying up entirely too late monopolizing the TV/ GameCube playing Harvest Moon and this scratches the same itch. Beyond that you can feel the love and attention to detail that the dev has poured into the game. Plus the skill ceiling is pretty low, so even my non-gamer friends/ family can play and have a good time.

    Honorable mentions:

    • Factorio
    • Slay the Spire
    • FTL


  • Absolutely and more! We also have psychic powers, murder robots, friendly murder robots, vampires, genetic engineering, organized religion, semi-sentient plants, space ships, cannibals, space drugs, drugs in space, rabid woodland critters, eldritch horrors beyond comprehension, giant bugs, orbital bombardments, and also the looming threat of starvation as you watch all that you built burn. That’s all before we talk about things that the modding community has brought to the game.

    To be clear, the RimWorld doesn’t force you into any one play style, and most of the things listed above can be disabled or avoided if that’s not your jam. At its core the game is trying to tell a story, it’s up to the player to help shape that story. It’s absolutely fantastic; quite literally the best $30 I’ve ever spent on a game (if we’re talking hours played, I’m just about to turn the corner on 2,000 hours (in the spirit of disclosure, a chunk of that is also spent making mods for the game)).