

axe murderer: I like long gurgles in your screech
axe murderer: I like long gurgles in your screech
The processes in manufacturing largely remained the same. Doing things faster makes things easier not more difficult.
Look at the Eiffel tower for example, immensely complicated, wild design and largely pointless (compared to modern standards).
Or compare old wooden windmills to one of the most modern structures, large open water windmills. hundreds of meters tall, simple tubular construction.
The ability that CAD and computer power in general gave us was the ability to simplify and not use more than necessary. The ability to model strength, rigidity and whatever forces necessary, that’s where the real power lies.
and i think that we can’t really speak about more or less difficult. The structures and designs of the past clearly have a very high level of complexity, while most modern constructions deliberately eliminate complexity. But we can’t do that without computers.
I have around twentythousand hours in the counterstrike franchise. I played source semi competively, and was moderator on massive 64player severs. nowadays i play occasionally because CS2 just doesn’t do it for me anymore.
Faster Than Light
The Witcher two and three
Morrowind and Skyrim
Back in the day i played Battlefield 1942 Desert Combat where I was a top10 player. Also a ton of Unreal tournament.
Heartstone also comes to mind.
Cant forget minecraft
oh Guild Wars…damn put some hours in as well.
Right now I quite enjoy Mechabellum, and im starting to get too sucked in again.
Either have the bitter shit and suffer for a little or don’t and suffer longer.