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Cake day: July 6th, 2023

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  • It’s on my to do list. It seems like it’s lacking the playstyle customization that I’m interested in but I look forward to playing through it.

    PoE2 promised engaging, methodical combat but as of right now has failed to reach that mark. The end game is that of PoE1 which the developers claim they don’t want but I’m not seeing the design choices to slow things down in a meaningful way. Let’s hope they figure it out, I have no doubt the first ARPG to figure this out will bring in larger numbers than most have seen to date.


  • I very much disagree with what she said, but I’m also not ok with her being fired for expressing herself.

    This is you defending someone who was anti-vax, politically conspiratorial (general Fox flavor, vote was rigged), and mocked people specifing their pronouns against consequences for sharing those opinions.

    Beliefs that hurt her community, that hurt the marginalized, and that she was happy to continue expousing and expanding upon on conservative podcasts and channels after being let go.

    Idk why you’re acting like you’re not defending her or saying she shouldn’t suffer consequences - this is literally the basis for this thread. Your bad take about this situation.

    Nazi’s should feel threatened for holding their beliefs. If that person were my dad or my friend, I’d offer understanding while trying to work them out of their horrible beliefs - but boy would that be a short rope. Even now, I’m trying my best to talk to you about this topic with kindness. Despite none of my comments or any other in this thread seemingly penetrating.

    You are defending this actress against suffering consequences for her beliefs, including dangerous anti-vax beliefs and borderline anti-lgtbqia beliefs. Are you now denying what you wrote? Or have you changed your mind? Or where is the misunderstanding here?


  • No, we’re not agreeing on the fundamentals.

    I don’t break bread with Nazi’s, I don’t respect racists, and I don’t make friends with homophobic people.

    If anyone came out in support of fundamentally evil concepts and I had the power to fire them, ostracize them, or make them feel unwelcome I would. You fundamentally disagree with that because you believe in true neutral freedom of speech, seemingly void of any meaningful consequence.

    I think there’s something to say about giving people space to have bad ideas and to try and heal them through their evil perspective, but I think if someone is a full blown racist they should be treated like full blown racists. You old a bad opinion, but I’m trying to explain why it’s bad so that you can improve your perspective and do more good for the world.

    So I’m trying to be clear, we do not agree. If someone is racist, you shouldn’t defend their beliefs and give them space to espouse them. If you do that, you allow those beliefs to grow. This is freedom of speech with consequences for your beliefs and actions. This is an ultimate good for society. Some idea and actions are toxic to society but play on base human instincts - like the “other” as an escape goat. Those ideas need to be socially and financially punished as much as possible because they’re an easy disease to spread that hurts everyone. Racism and anti-Semitism and anti-lgtbqia are these concepts that allow evil people to falsely attribute the cause of societal problems to marginalized and less powerful groups. And the problem is it works, it plays on base instincts, and thus the best vaccine against them is education, experience, and harsh punishment for holding those beliefs.

    You have to start believing in protecting your community by abandoning the belief that anyone should be allowed to say and believe anything without suffering any consequences.


  • Brother in Christ, calling them out, telling them they’re wrong or even a moron is treating them differently.

    And if someone you know says racist shit, and you don’t treat them differently, you’re racist too. You don’t get to share drinks with a Nazi without becoming a Nazi.

    Treating people differently because of their beliefs is entirely valid depending on their beliefs. If you think pancakes are better than waffles, that’s one thing, if you think transgender people are mentally sick and don’t deserve rights (or any LGBTQIA+, any race, any nationality) then that’s an entirely different thing.

    True unbiased neutrality only benefits the worst side of humanity.


  • I’m arguing some of the developers know it’s broken (including arguably all PoE leads and No Rest for the Wicked leads)(I would extend this to an even larger group but I won’t to keep it verifiable).

    I don’t think all isometric ARPGs copy D2 because they think it’s not broken, I think they do it because it was an innovative genre defining game for its time, most of the devs look back to it with nostalgia, and it was a blockbuster hit. And I wouldn’t minimize the innovations in the scene to just QoL. I think what PoE1 and 2 and LE are doing around their systems is very innovative, including their financing model and tech. I would argue that they’re still fundamentally maintaining the moment to moment loop while expanding all the subsystems that give the game as a whole massive complexity and content - and that’s great but will inevitably pale in comparison to a game that innovates the moment to moment gameplay. I think most genres have innovated their core moment to moment gameplay compared to their genre defining counterparts 25 years ago, but that ARPGs haven’t.

    And I completely disagree on my expectations being “unrealistic, unknown to the genre, or incompatible”. That’s laughable imo and something only a player incapable of imagining change would say.

    • to be self-insert character or at least one of many characters as a form of self expression
      • Diablo 4, LE, and PoE2 (going forward “the big 3”) all do this well to extremely well. Diablos transmog system is peak, PoE2 has unbelievably good cosmetics and they’ve just started, LE is a small studio but I still feel like I’m playing my wizard when I play a wizard.
    • I want mechanical self expression ideally in the form of dozens or hundreds of skills and their customization along with a skill tree that enables further customization on how your character plays. My load out of 10 abilities should look and feel and play very differently than your load out of 10 abilities.
      • the big three all do this but do it poorly. Diablo has low variability in abilities, poor customization, and my load out consists of mostly number go up choices. But importantly the bones are there, this makes it neither non-compatible nor unknown to the genre, it just means these devs did a poor job implementing it. PoE has a ton of this but fails to provide a meaningful load out or mechanical skill expression because nearly all builds converge to press a single button to blow up the screen and a second button to move around the screen fast. Again, they have all of the bones and far more customization than I’d ever expect from a game, and yet a lot of it is meaningless the second you close Path builder and actually start playing because it trivializes the game.
    • I want to fight monsters and bosses that are varied, challenging, and uniquely rewarding ideally. Challenging and varied are putting in a lot of work in that sentence so I want to further expound and say combat should feel like a dance, a puzzle, high octane, and skill rewarding (not simply build skill or farming skill, but actual play skill).
      • the big three have varied down, and arguably uniquely rewarding down (D4 sucks at this imo) but they all falter on challenging or good moment to moment gameplay. I would argue PoE2 campaign is pretty good for this, but mid-end game is pretty awful and it really only ever shines in the boss arenas. They seem incapable of further innovating the mob combat because they seem to differentiate good combat in a boss arena (engaging) from good combat while mapping (mindless). LE’s Pinnacle boss is fantastic for this (and I like it better than all PoE bosses at this moment). Even as I heap praise in these areas, I’m rarely using reactive abilities, I’m rarely using multiple skills in a fight that aren’t just buff my one damage skill. Again, none of this is incompatible, none of this is unknown to the genre, all of this is achievable, and in a lot of places already in place just used poorly from a design perspective.
    • I want the pacing around playing to be focused on fighting and clearing encounters more so than exploration and discovery.
      • the big three do this perfectly, as that’s essentially one of the ARPG innovations - fight fight fight and then plan/craft/prepare then fight fight fight. I think poe has some work with their towers and LE has some work with the size and rewards of their maps, but it’s hard to tease out changes here when this is typically the most mindless portion of all the games. They keep me clicking blow up screen at the right pace, I just wish I didn’t have to. Again, this quality is completely inline with the genre and done well.
    • I want an additional system of collectibles that further modify the way I play and look, most consistently this looks like loot or crafting (this however should not be primarily satisfied with #'s go up).
      • again, the big 3 all do this well. I wish the qualities on items were more impactful and not just number go slightly up, but generally they’re doing okay. The uniques being added to PoE2 have been awesome to see, like the song crossbow and stuff, so I’m hopeful. Diablo let’s you collect transmogs. Again, totally typical of this genre.
    • I want to do this with friends in a multiplayer format, ideally at times requiring multiplayer because that opens up a lot of unused design space (looking at you remnant 2 which was awesome or only theoretically Diablo world bosses and black dungeon).
      • multiplayer is possible and rewarded in all of the big 3. Only Diablo has content designed for multiplayer. I think PoE has a ways to go on making this experience more multiplayer friendly, in fact it’s my least favorite to play with friends despite it being my favorite of the three by miles. I wish they’d design more multiplayer content but I understand why they don’t. If the combat wasn’t so screen explosion based it would probably be a decent enough experience. Again, another quality entirely a part of this genre already just not fully implemented well.

    So what exactly is incompatible here? I think the answer you’d give is engaging combat, because that’s what I always get when I have this conversation. “All changes that have already been made to the genre are great but no more changes to the genre would be good.” That’s the sentiment I always get. “I want to mindlessly grind mobs while watching a show I can only partially pay attention to on my second screen.” Is something I get a lot as well. Which just feels like a mobile game, an idle clicker, but not what most people want when they go to play a video game including in the ARPG genre. Even if we said there’s room for idle clickers in the genre, why are our stand out examples all idle clickers, that to me feels like a clear sign of stagnation in a genre. Dota, rainbow six, BG3, BioShock, portal 2 - none of these games would be better if they were less engaging such that we could watch TV on the side, so why is it okay when talking about the genre defining games of our Gen in isometric Diablo-like ARPGs?


  • I think you’re getting the wrong impression.

    I absolutely like isometric ARPGs, I just like them exponentially more in theory. Most of them have barely innovated on Diablo 2’s core moment to moment loop and it’s something that seemingly everyone is aware of but no studio has yet to be able to fix. I’m looking for good combat, which was what PoE2 pitched in all of their videos, in most of their dev interviews (although as of late it feels like they’re pulling back on this), and has so far failed to deliver outside of the boss arena (and sometimes in the boss arena too).

    I want:

    • to be self-insert character or at least one of many characters as a form of self expression
    • I want mechanical self expression ideally in the form of dozens or hundreds of skills and their customization along with a skill tree that enables further customization on how your character plays. My load out of 10 abilities should look and feel and play very differently than your load out of 10 abilities.
    • I want to fight monsters and bosses that are varied, challenging, and uniquely rewarding ideally. Challenging and varied are putting in a lot of work in that sentence so I want to further expound and say combat should feel like a dance, a puzzle, high octane, and skill rewarding (not simply build skill or farming skill, but actual play skill).
    • I want the pacing around playing to be focused on fighting and clearing encounters more so than exploration and discovery. Elden Ring is fantastic but it’s slow between clearing mobs and escalating the stakes/rewards - relying on the underlying exploration to be meaningful (and it is and it’s a 10/10 but not what I’m talking about in this post).
    • I want an additional system of collectibles that further modify the way I play and look, most consistently this looks like loot or crafting (this however should not be primarily satisfied with #'s go up).
    • I want to do this with friends in a multiplayer format, ideally at times requiring multiplayer because that opens up a lot of unused design space (looking at you remnant 2 which was awesome or only theoretically Diablo world bosses and black dungeon).

    In theory this describes games like Diablo/LE/PoE as well as remnant 2/destiny/borderlands. But classic ARPG’s have so much of these needs theoretically covered that if they’d just tweak the moment to moment gameplay they’d have a perfect game for me. Where as games like Borderlands barely has a dozen skills in the entire game and they barely change how you play (coming from B3 and B4), the combat by the nature of being an fps is more engaging but it’s not much past that - it’s very repetitive and the number of mobs that are interesting or good is low imo. If each quality I’m looking for is scored 1-10 borderlands may have some of them but they score lower than most ARPGs. Remnant 2 was fantastic but it didn’t have the hundreds of hours of content and systems to do that wasn’t grinding story paths (I’d still rate this experience at 10/10). Hades and Enter the Gungeon and most roguelites have fantastic moment to moment gameplay but lack most of the other qualities I’m looking for. Wo Long and DS and all of those are fantastic games with good moment to moment gameplay but similarly lack multiple qualities I’m looking for.

    I honestly think I want an open world Diablo where it’s designed more like a Gauntlet and DND-esque groups in mind, with better combat and better loot and more skills. I want exactly what PoE2 was promising and delivers in their campaign (by and large, some things would still need to improve to score highly in my desired qualities) but which they completely abandon in the mid-to-late game. I want something in between No Rest for the Wicked or Hades or Remnant 2 and PoE 2 or LE or Diablo. And listening to the developers in this space on various podcasts and dev interviews, they know that is what’s missing but seem unable to get there quite yet. I think PoE2, if it doesn’t fix combat, will be an innovation on PoE1 but will be remembered as PoE1.5 and lumped into the age of ARPGS that were still Diablo 2 successors or the age after of innovators instead of the next generation of ARPGs i think we’re on the cusp of.


  • I think an ARPG without meaningful combat would require a significantly good story for it to be worth it for me. At least at the 20-25 hours of depth level. PoE 1/2 at thousands of hours of depth are struggling to hold me because their combat isn’t very good, and I really like the PoE2 campaign so far.

    I guess as someone who loved Titanquest when I was a kid, I’m a bit disappointed in Titanquest 2 as of right now. And there are other great slot machine ARPG’s and I don’t have much desire for them as is, so it’s hard to justify this games asking price when the reviews are saying a play through is 4 hours at act 1. Maybe when the story is complete I’ll pick it up, but can you imagine it being €50 instead of €30. I mean even €30 with no crafting and minimal legendaries… Idk, not trying to be a downer but ya - those are my honest thoughts.

    I generally agree with you, a fun short game is worth more money than a forever game to me right now.


  • It looks like it falls very short of the engaging combat I’m still looking for in an ARPG. €30 for less than 10 hours of an incomplete ARPG at that makes this a wait to buy if ever for me. I’m not certain I have the faith it’ll ever have 30 hours of content, this release feels like a “we’re running out of money” situation more than a “we’re confident in our product” scenario.

    I burned out of Last Epoch in their last patch I think for good, because the combat is so bad. And PoE2 is approaching that for me as well - at least they have an engaging story and a long guaranteed road ahead of content - so maybe this is the slot machine ARPG I keep on hand (but I wish they’d just fix their combat). And I’m waiting for multiplayer to play No Rest for the Wicked, but I suspect it’s not ARPG enough to be a long term game.


  • Sometimes I feel so new to setting up my own digital ecosystem because I look at a thing and think “that’s so cool” but struggle to imagine it at home. So could someone help me understand.

    This would be a replacement for something like Google Drive or Proton Drive? The actions I would use this for would be:

    • sending files to friends
    • managing a collection of files like PDFs, music, ISO’s that could be accessible by my friends (or just my household)

    So I would spin this up on my NAS or my main PC and replace those services and accomplish those actions using this software?

    Are there other services or actions I’m missing? Am I misunderstanding the premise entirely?