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Cake day: March 20th, 2025

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  • This is a pretty solid list, but I’d try to bridge the gaps between older games and more modern ones, to show how things progressed. Essentially, you want each section of the museum to tell a story about how some critical building block of gaming was taken from concept to implementation.

    I would actually include both the original Castlevania and Metroid then follow it up with Symphony of the Night. Show the original Castlevania game to establish the series, then show Metroid which has the exploration and backtracking with new abilities. Then show SOTN, which shows the combination of the two (effectively cementing the entire Metroidvania genre). Then show a game like Hollow Knight or Ori and the Blind Forest, which goes on to embody the genre several decades after it has been established.

    Zelda is a good one, and I’d follow it up with something like Okami, which follows the same dungeon formula in a radically different setting and art style. Again, showing the genre’s establishment, then showing how it can be adapted.

    For Final Fantasy, I’d also include FFX, which follows a very similar turn-based playstyle. Maybe include a Dragon Quest game somewhere in there too, as that series tends to stick to the same basic gameplay formula. Then I’d take it in a different direction and show something like Bravely Default, which is still technically turn-based, but also has additional elements layered on top.

    I’d chase Super Mario 64 with something like A Hat In Time. Again, showing the establishment of the 3D platformer, then showing the elements in use elsewhere.

    You have Ultima on here, which I agree with. But I’d probably break the display for it into two different halves: For the RPG half, I would include some more tabletop-inspired games here too, as the early game devs were largely tabletop game fans who were simply adapting their favorite games into digital settings. Games like Fallout 1/2, or Baldurs Gate. Maybe even show a modern game like Baldur’s Gate 3, to show how tabletop RPG mechanics can gracefully transition to digital games. Morrowind would also fit nicely here, but Skyrim is a little too far removed from old TTRPGs to be relevant to this section. Still important to have on the list, but I’d probably have it in a section dedicated to player-made mods.

    For Ultima’s one-point-perspective dungeon-crawling, following it up with something like Persona Q or SMT: Strange Journey could be impactful to show how it was adapted to more modern games.




  • Honestly, Lemmy does have a lot of the early Reddit vibes. Reddit was largely started as a programming forum, and this user base definitely has a lot of similar traits.

    And if you start using user tags, (not native to Lemmy, but most clients have the functionality added,) you’ll realize just how active users are, and how tight-knit the comments sections really are. I often end up finding myself responding to the same 10-20 users.



  • My old apartment toilet didn’t actually have a way to disconnect the hose from the bottom of the float mechanism. Like the hose went all the way up into the tank, instead of simply screwing onto the bottom. As far as I could tell, it would require replacing the entire float mechanism (and hose) with a new one, which was more work (and money) than I was willing to put into a toilet that I didn’t even own.

    Even searching online for how to disconnect it was unhelpful, because every post basically boiled down to “just unscrew it and it should come loose.” But it very clearly wasn’t going to come loose, because the hose ran all the way up into the center of the mechanism; The screw simply held the mechanism in place. I’ve never seen another one like it before or since, but they 100% do exist.

    It was particularly annoying because I was already used to using a bidet. I moved into the new place, and discovered after the move-in that I couldn’t install mine.



  • It’s slow

    This feels a little bit like eating the peel off of a potato, and stating the entire potato is gross. Maybe you just don’t like the peel. If we judged games purely by their tutorials, Kingdom Hearts 2 was a giant bomb, Fallout 3 was an awful game. Skyrim was wildly unpopular, Metal Gear Solid V wasn’t worth playing at all, The Witcher 3 is a slog, etc…

    Yes, the intro is slow. Nobody denies that. Even people who love the game will tell you “just trudge through the first hour until you get to Valentine. The game opens up after that.” You can even find those exact comments on the posts you said to google.

    Not sure who decided the same button should be either “talk to NPC” or “shoot NPC right in the goddamned head” but that never should have passed play testing

    The controls are actually pretty solid, once you realize exactly how many things they managed to map to a ~16 button controller. Sure, the controls can change depending on what you’re doing. For example, if you’re on a horse, you have different controls than if you’re on foot. But I’m not sure how you managed to shoot someone while trying to talk to them… Because those are, in fact, always two entirely separate buttons. The right trigger/LMB is basically only ever used for shooting. Out of every button you could have picked, you picked the one that is basically hard-mapped to a single action.

    The only time the trigger/LMB is used for anything else is when you’re in a menu. But that’s certainly not unique to Red Dead; Games use triggers to change menu tabs all the time.




  • Currently working my way through the He Who Fights With Monsters audiobook series. It’s a LitRPG, so it comes with all of the trappings that entails. The main character can be a little insufferable at times, but it’s at least self-aware enough to recognize that and call it out. There have been several laugh-out-loud moments from references that I wasn’t expecting. It’s clear the writer is a big nerd with a fetish for bad 80’s films and philosophy. The narrator (Heath Miller) is fantastic.

    My biggest complaint is more about the audiobook format; The series frequently rehashes character abilities. In a regular book, this wouldn’t be a problem. You could just turn the page and skip reading it. But for an audiobook, you can try skipping ahead but you’ll still inevitably end up listening to the same ability description that you have heard twenty times before. It also frequently rehashes things that just happened. That’s more a symptom of it gradually being released on the writer’s Patreon, before it is compiled into a full book. Rehash at the start of a chapter makes sense when you’re only reading a chapter per week. But when you’re listening to the entire book, the rehashes can get redundant.

    Overall, I’d suggest it if you enjoy the genre. Even with the complaints, those are relatively minor and I have thoroughly enjoyed it so far.




  • The last time I saw him, day shift told me he came in, got hit with narcan twice, this was after EMTs had given him narcan as well. when he was steady enough, he left AMA(against medical advice). He came back 3 hrs later for another OD. Doctor came in and told him he’s killing himself. this organ is damaged, this one has this, blah, blah, blah. He responded that he’d be fine if we would stop killing his high.

    Situations like this are what make me occasionally go “society should be able to 5150 people for addiction, to keep them locked up long enough to detox and get clean.” But I know that:
    A) forced rehab wouldn’t actually work, and they’d just go right back to using as soon as they got out
    B) It would likely result in higher OD rates after detox, because addicts would lose their tolerance and then go right back to whatever dosage they were using last time
    C) it would likely be rife with abuse, with cops using to hold people without formally charging them.
    D) it would deter people from seeking help, out of fear of being locked up instead.