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Cake day: June 28th, 2024

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  • If you treat privacy as all-or-nothing, “total privacy” would imply no one has any kind of information at all about you. The only way for no one to know who you are is to completely disconnect yourself from society.

    Rather than thinking in terms of “total privacy”, you should just aim to be as responsible as you can with what information you share with who, while recognizing that participating in society is itself a compromise you are already making. If your end goal isn’t to completely hide from the world, then don’t make yourself miserable trying to pursue that.






    • Street Fighter II - Not the first fighting game, but the one that kicked off a massive cultural phenomenon, and defined so much of the format that every fighting game since has taken influence from.

    • Puyo Puyo Tsu - Although this game never got a chance to shine in the west, in Japan this game was just as influential to the puzzle game genre as Street Fighter II was to fighting games. I often describe Puyo 1 as the Street Fighter 1 of puzzle games, but I think you could make a case for whether 1 or Tsu really belongs in the museum, since 1 was plenty popular at release and did inspire other puzzlers even before Tsu hit the scene. However, Tsu is the game that really established puzzle games as a serious competitive genre, with large tournaments being held all the way back then.

    • Beatmania - The original vertical scrolling rhythm game. Could include either the original, one of the first editions of IIDX, or even a current cabinet.

    • Dance Dance Revolution - While Beatmania gets credit for being the first, and for being plenty popular in Japan, DDR is what popularized the genre in overseas markets. And for good reason, it’s equally notable for not being played with typical inputs.

    • Rogue - The thing that a whole bunch of other games are like. Except now most of the games we say are like this, aren’t really like this at all…

    • Like every major Nintendo game - fuck it not even gonna list them all




  • It is in the original. For the most part, 2022 is very faithful to the original and doesn’t feature any big structural changes (apart from one new thing that’s a big spoiler), mostly just balance and quality of life improvements.

    Like I said, Toby Fox openly cited this segment as an inspiration for Undertale (2015), and that came before the 2022 remake.


  • Live a Live’s Twilight of Edo Japan chapter gives a special completion reward if you complete it with zero kills, or a full 100 kills. It’s designed in such a way that figuring out how to do the pacifist run is a puzzle you are unlikely to solve on your first playthrough.

    This mechanic was actually one of the inspirations for Undertale!