you queue up all you like boss…
I love the self checkout. No bullshit small talk, no customers stood right behind you breathing down your neck and I can pack my shit without feeling better rushed. to me that’s invaluable…
you queue up all you like boss…
I love the self checkout. No bullshit small talk, no customers stood right behind you breathing down your neck and I can pack my shit without feeling better rushed. to me that’s invaluable…
Braid’s ending.
Tim (the player) is likely the villain. His quest was never about saving the princess but about his own selfish desire to reclaim something/someone that no longer wants him. The game masterfully subverts expectations, making players reflect on perspective, responsibility, and consequences.