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Joined 2 years ago
Cake day: June 12th, 2023
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High performance lighting? We had a tool for that.
It was called texture baking.
Woah wtf is this the Mr. Fediverse itself
Oh yeah. For example the game “Teardown” uses a software ray tracing for lighting. Most Minecraft shaders also do ray tracing I think…
Of course these are voxel based examples which are a lot easier on the processor. You need hardware ray tracing for high poly destructible structures and I have absolutely nothing against the technology.
I just don’t like how the technology is abused by studios to push out unoptimized games running at ~50 fps on 3090s