Blackbird Interactive are working on a bunch of new stuff related to Hardspace: Shipbreaker, after buying full ownership of sci-fi work sim from Saber.
Getting multiplayer to work well sounds like a very real challenge, given that the physics are complicated enough to slow the game to a crawl when a core blows.
Both of these are very good ideas.
Getting multiplayer to work well sounds like a very real challenge, given that the physics are complicated enough to slow the game to a crawl when a core blows.