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Cake day: June 22nd, 2024

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  • yes, arcade stuff is lacking on my list. The few i have played where mostly on an atari 2600 and simmiliar home consoles way after the fact and the only arcade i’ve ever seen was in a holiday resort thingy :D

    Zelda: yep, was surprised there was no mention of it after i looked over my “finished” list, original Zelda and ocarina of time should probably be there, maybe a link to the past. did not play breath of the wild, so don’t have an opinion on it. But zelda -> altp -> ocarina of time is a nice showcase of 2d games transitioning to 3d, and the item based exploration and progression is found in a lot of games.

    halo: i am not a console shooter guy and on pc it felt like a very good game, but atleast to me not ground breaking. through the lense of console shooters it’s probably a huge milestone.

    unreal tournament: if i’d be listing my favourite games it would be there. but it did not have the impact on e-sport cs or the quakes had so it would be another technical showcase. the unreal engines became very important however.

    sonic: yes, at the very least to show another take on plattformers.

    gta: yeah, 3 onwards as blockbuster movie equivalents. don’t ask me why they are not on the list, no idea.

    gran turismo: if we include simulators, we should also list a bunch of microprose work, richard burns rally, the microsoft flight simulators and so on. Definitely an interesting section of gaming, but not one iam part of so hard to tell what to include for it.

    chrono trigger: yeah, my list lacks non western games and chrono trigger deserves to be there simply because of its ambitious scale and the fact that its one of the greatest games i’ve ever played, what was i thinking?

    earthbound: never played it :(

    castlevania: the early metroids and later castlevanias for what we know as “metroidvanias” today. I’ve played castlevania 1 and 2 and there is not much of what makes metroidvanias in them. fun games though.




  • ist das ein michmich über Schmöckererautomatisierung?

    Ich mag geteste Software Weichware also mag ich Schmöckererautomstisierung.

    Bin aber eigentlich auch im Rückende unterwegs, ausser jemandem fällt mal wieder ein, das ich mal den Qualitätsicherungsmenschen ausgeholfen hab und behauptet ich hätte Ahnung davon.









  • Kerbal Space Program is awesome :)

    Videogames are still a young medium, very diverse and changing so rapidly, that i feel like there is no established canon of ‘classics’ or ‘high impact’ works. We’ll probably end up with dozens of lists like this in such a topic, and might end up without a single game that made it onto all of them, besides tetris.

    if a simmiliar question was asked in a movies community i’d bet any list with more than 10 entries would include metropolis, nosferatu, citizen kane and star wars, just because those are widely agreed upon movies that had an impact.


  • the last prince of persia Meschner directly worked on was Sands of Time, which is imho well worth playing.

    the other 3d Prince of Persias by ubisoft upto two thrones are still good games, but they lost a bit of the 1001 nights feel. The darker parts where there in sands of time, but warrior within goes all in on dark and edgy and just loses a bit of that timeless flair and is very much a mid 2000s game.

    can’t talk about ubisofts prince output after two thrones, they never found their way into my collection.



    • tetris, because it is tetris

    • pong, and probaly other examples of early home console games

    • wolfenstein3d, doom, quake, quake3, doom3 because all of them were technical milestones, had lasting impact on the industry and they show the rapid advancement of pc gaming in the 90s and 2000s

    • the elder scrolls series, as a simmiliar showcase.

    • final fantasy 1, 6 and 7, as a showcase of jrpgs through various generations and the fmv of 7 and onwards were imho precursors of 3d rendered movies.

    • half-life, because of the impact of it’s scripted set pieces and its level design

    • counter-strike and starcraft, as the games that probably gave us professional e-sport.

    • dota, because its for mobas what doom is for first person shooters.

    • deus ex and thief, pioneered the “immersive sim” and they are great showcases of the interactive nature of games

    • Pokémon, cultural impact can’t be denied and the trading aspect is a great example of a non traditional multiplayer experience

    • various Mario Games, but definitely Mario Bros. Super Mario World and Mario 64 and probably Galaxy as a showcase of the evolution of plattformers in 2d and 3d, maybe throw a spyro or banjo kazooie in there.

    • Grim Fandango, Kings Quest, Monkey Island, point and click adventures are there very own beast and often feature actual memorable characters. I definitely think more often about Manny Calavera than i do about Gordon Freeman or any Morrowind NPC, even though i played half-life and Morrowind much more than Grim Fandango

    • Minecraft

    • super meat boy, fez, hollow knight… lots of interesting indie games and they show how much more accessible game development has become.

    • Prince of Persia and karateka, the way they were animated alone would be enough, but they also featured an actual story, they were interested in showing and featured music used simmiliar to a movies soundtrack.

    • probably much more

    • games that are a product of a very localized culture (gothic could not have been made anywhere else but the ruhrarea for example)

    • the whole military complex is missing (from Mil Sims like Operation Flashpoint to actual recruitment vehicles like Americas Army)

    • more modern games, which i just don’t know or that have not been rattling around in my brain for long enough, but baldurs gate 3, the last of us, or alan wake would probably end up on my list in a couple of years.





  • Dunstabzugshaubitze@feddit.orgOPtoich_iel@feddit.orgich🤔iel
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    5 months ago

    Bild zeigt Gordon Schafbocksag, der in Kochshows sehr deutlich und direkt Fehler angesprochen hat, mit dem Kopf von Robert Ross, der sagt, dass wir keine Fehler sonder nur glückliche kleine Unfälle machen.

    Ich hab heute lange mit einem mir relativ unbekannten Menschen über Bedrohungsszenarien für ein System gesprochen an dem ich mitarbeite und keine Ahnung ob er mit meinen Erklärungen und unseren Plänen recht zufrieden war oder nicht.

    manchmal würde ich mir ein “Es ist roh, du fickender Esel” wünschen, statt eines freundliches Gespräches.