It’s a canon event for any game company that achieves moderate success
Kerbal Space Program 2 still hurts me.
Although Kerbal space program 2 had major issues from the dev team, only for the publisher to pull the plug because of how bad the progress was, and leave the game in permanent early access.
Uh, its more like a new publisher bought the IP, functionally fired almost all of the original dev team, and then hired a bunch of other people who had no idea how their insanely modified version of Unity worked…
And then the idiot in charge just started spamming out extremely grand and difficult to implement new core functionalities… with a team of mostly newbies who had no idea how anything worked.
So, basically, they started out where KSP started out… and would very obviously thus need years and years and years to get it out of Early Access / Alpha state… but it needed to make money NOW, and it didn’t, so everyone got laid off (other than the idiot in charge), and the game was functionally abandoned, but not totally abandoned, because MY IP MINE NO YOU CANT HAVE IT!!!
Or… maybe not? With regard to the IP rights?
Nobody seems to know who actually owns the KSP IP at this point.
https://techdriveplay.com/2025/01/03/kerbal-space-program-2-a-tale-of-corporate-neglect-and-failure/
I never understood the fixation on IPs. For a kick ass universe with amazing lore etc, ok sure.
I mean I love Jeb and the gang as much as the next guy, but they’re not core to my enjoyment of KSP1. The mechanics were.
lol, RIP Jebs 1 - 48395.
But uh yeah, the… the lore is basically:
We made some cute little dudes and dudettes that are… possibly animated, sapient fungi? Or something?
Anyway they are sm0l and live in sm0l solar system.
And they have a space program.
And most of the characters are just obvious cutesy knock offs of famous humans in spaceflight.
Woo!
lol
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It’s a canon event for any
gamecompany thatachieves moderate successgets acquired by investorsVery much not exclusive to the game industry
Rip ZA/UM
Except ConcernedApe, apparently.
Individual devs seem to generally manage better I think :3. It’s once the companies expand is that stuff starts going awry
Coffee Stain’s another good example on the bigger end.
It does seem like there’s a danger zone behind a certain size threshold. It makes me worry for Warhorse (the KCD2 dev), which plans to expand beyond 250.
The three people were replaced with a guy who used to work at EA. And one of their first announcements was an unprompted “we wont put loot boxes in the game”…
I’m not going to burn your house down, rest easy knowing that. :)
Next week: Introducing new “reward containers”
Pop it in your calendars? Maybe I’m using calendars wrong, but mine aren’t filled with things I should avoid doing. But, I’m willing to learn. What date should I put “Don’t Buy Subnautica 2” on?
Everyday up until it releases
What about after it releases? How will I know to keep not buying it?
And they want to add micro transactions
It’s Krafton. Just look at what became of PUBG. I mean it’s an OK game and a lot of QoL came to it after all these years, but there hasn’t been any major meta shift in 5 years or so. Only recently they’ve started looking into how broken certain semiauto snipers are.
Instead you are drowned in lootboxes and emotes
But they said they wouldn’t!
Don’t use best coding practices, do not make readable code following good naming/formatting standards, have it only make sense for you in the moment and require weeks to debug even by you
You get it!
They did all this because they know that the vast majority of the playerbase will never hear about this, and many of those that do will either forget, or simply not care enough to boycott the game. We’re in an age of apathy across the board, with so much bad press that any given scandal just fades into the background noise.
Who’s the streamer that boosted the Don’t Kill Games petition? Get them on it.
I am also boycotting Microsoft and every product from companies owned by them.
Sure, that doesn’t leave a lot of games I can buy, but hey, Indie games are often the best games. Also I have a backlog so huge there will probably be peace in the middle east before I’m through with it.
Besides if there is a game I really want to play, I hear there arrrrr still ways to do so without supporting genocide.
Linux gaming is really hot right now. Out of my 575 games on steam I can play 568 of them.
Ditched Windows permanently 11 months ago for Pop-OS and couldn’t be happier. I’ve been a big Linux fan for years, but would always dual boot for gaming purposes.
I’m so glad that isn’t necessary any longer. Almost feels cheating, being Microsoft free with Zero downsides and plenty of benefits.
You may already know, but a lot of times when a game isn’t listed as ‘playable’ it just means that particular game hasn’t been tested yet and will likely still work just fine*, unless it requires kernel level anti cheat ofc
Just so happens I’m boycotting that as well. If I wanted you to do shady shit to my OS, I’d have stayed on Windows.
Edit: *Check the games not listed as playable on protondb and see what that says. Since it’s a ‘crowdsourced’ platform, it’s often more up to date than Valve is.
Do you have a recommended flavor of Linux for gaming?
Anything works really. Mint, Gentoo, Fedora, Arch all work - usually just need to install Steam and done, possibly install drivers using your package manager if it doesn’t come pre-installed. Hell, you can even do SteamOS or something like Bazzite or Nobara if i remember correctly.
I installed Mint recently but a lot of my games don’t show as playable. I’m not as tech-savvy as I was 20 years ago, so I’m not sure what I’m doing wrong. Any advice?
A lot of times when a game isn’t listed as ‘playable’ on Steam, it simply means that particular game hasn’t been tested yet, and will probably still work just fine if you actually try and run it. The only real exceptions to that is games that require ‘kernel level anticheat’.
Edit: Check those games out on protondb and see what that says. Since it’s a ‘crowdsourced’ platform, it’s often more up to date than Valve is.
Thank you so much, I was worried I’d have to scale back my gaming significantly
Not a problem at all. If you do end up having difficulties you might try a different distro, I’ve heard a few people complaining about Mint lately. In theory though it should work just fine.
In my personal experience every game I’ve tried to play works just as well or better than it does on Windows. Cyberpunk 2077, The Witcher 3, Prey, Red Dead Redemption 2, The Outer Worlds, No Mans Sky, Pathfinder Kingmaker, Pillars of Eternity 1 & 2, Divinity Original Sin 2, Skyrim SE, Fallout 4 & 76 etc. Even older games like Baldur’s Gate and the Original Fallout work great* :)
Edit: *The GOG versions, which I use the Heroic Games Launcher to play.
I will support this by continuing to be apathetic toward (and in fact ignorant of) the game known as Subnautica 2.
Honestly, I do not plan to buy it after Below Zero. Now that they did all the evil stuff I guess my decision is well justified.
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I remember Flayra from Natural Selection, a half-life mod twenty years ago. I remember him making appeals for investors/donations to keep Unknown Worlds afloat (or maybe just launch it as a company. I recall a video he posted where he showed us his tiny apartment and the milk in his fridge.)
Then Subnautica came out years later and I thought ‘Well I’ll be damned.’
You should get a publisher if:
You want to make one game then get fired
You want your work to be bastardized by the publisher in the future
You want countless hours of overtime/crunch and no compensation
You want to be another disposable cog in the machine
If that doesn’t sound like something you want, self-publish.
Im gonna need a fact check on that bonus number.
Yes you are going to need to, but as you asked so presumptively I have a couple of links from pretty good journalistic sources.
https://www.theverge.com/news/703373/krafton-delay-subnautica-2-250-million-bonus
The Bloomberg article they reference it’s paywalled to hell :D https://www.bloomberg.com/news/articles/2025-07-09/krafton-delays-subnautica-2-game-ahead-of-250-million-payout?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc1MjA4MzgyNCwiZXhwIjoxNzUyNjg4NjI0LCJhcnRpY2xlSWQiOiJTWjU4SUFUMVVNMFcwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.R0p1u8-Bar_mXzXyKWDJxsN-yaSdlIWVs2GZ5WCbpAM&leadSource=uverify+wall
Bloomberg article: https://archive.is/njpO8















